AI Insights · Timothy · October 2024
Top 5 3D Realistic Games on Android in Switzerland - Q3 2024
Explore the performance trends of the leading 3D realistic games on Android in Switzerland during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the 3D realistic games category on the Android platform in Switzerland showcased varied performance trends, as reported by Sensor Tower. Here's a closer look at the top five applications and their key metrics.
ReelShort - Short Movie & TV saw a significant increase in weekly revenue, reaching a peak of approximately $32K in early August before gradually declining towards the end of the quarter. Downloads peaked in late July at around 2.7K, while weekly active users consistently grew to over 5K by mid-August before declining slightly to around 3K by the end of September.
Manage Supermarket Simulator experienced a decline in both downloads and active users throughout the quarter. Revenue peaked at about $614 in mid-August, but by the end of September, it had dropped to around $90. Downloads followed a similar downward trend, starting at over 3.8K in mid-July and falling to just over 100 by the end of September. Weekly active users decreased from over 8K in July to approximately 4.6K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer maintained a stable revenue stream, starting at around $14K in early July, with fluctuations peaking at $17K and ending the quarter at approximately $10.6K. Downloads began at 1.8K and saw a slight increase by the end of September. Active users displayed a robust pattern, peaking at over 39K in late September.
Soccer Superstar showed no revenue throughout the quarter. Downloads started at around 2.5K in early July and decreased to 830 by the end of September. Weekly active users followed a similar trend, beginning at over 12K and decreasing to around 8.8K at the quarter's close.
Driving Real Race City 3D displayed a minimal revenue stream with negligible earnings. Downloads saw a peak in late July at approximately 1.8K before stabilizing around 1.1K by the end of September. Active users consistently increased throughout the quarter, starting at 4.8K in early July and rising to 8.7K by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.